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<title>Static Call Graph - [FreeRTOS_Project\FreeRTOS_Project.axf]</title></head>
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<H1>Static Call Graph for image FreeRTOS_Project\FreeRTOS_Project.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, 5060960: Last Updated: Tue Dec 06 09:03:16 2022
<BR><P>
<H3>Maximum Stack Usage =        288 bytes + Unknown(Cycles, Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
enemiesbulTask &rArr; BossBulletChat_Create &rArr; sin &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
<P>
<H3>
Mutually Recursive functions
</H3> <LI><a href="#[1c]">ADC1_2_IRQHandler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1c]">ADC1_2_IRQHandler</a><BR>
 <LI><a href="#[4]">BusFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4]">BusFault_Handler</a><BR>
 <LI><a href="#[2]">HardFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2]">HardFault_Handler</a><BR>
 <LI><a href="#[3]">MemManage_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[3]">MemManage_Handler</a><BR>
 <LI><a href="#[1]">NMI_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1]">NMI_Handler</a><BR>
 <LI><a href="#[5]">UsageFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[5]">UsageFault_Handler</a><BR>
 <LI><a href="#[4f]">bossChangeTask</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4f]">bossChangeTask</a><BR>
 <LI><a href="#[4d]">updateframeTask</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4d]">updateframeTask</a><BR>
</UL>
<P>
<H3>
Function Pointers
</H3><UL>
 <LI><a href="#[1c]">ADC1_2_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[39]">ADC3_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[49]">ADC_DMAConvCplt</a> from stm32f1xx_hal_adc.o(i.ADC_DMAConvCplt) referenced from stm32f1xx_hal_adc.o(i.HAL_ADC_Start_DMA)
 <LI><a href="#[4b]">ADC_DMAError</a> from stm32f1xx_hal_adc.o(i.ADC_DMAError) referenced from stm32f1xx_hal_adc.o(i.HAL_ADC_Start_DMA)
 <LI><a href="#[4a]">ADC_DMAHalfConvCplt</a> from stm32f1xx_hal_adc.o(i.ADC_DMAHalfConvCplt) referenced from stm32f1xx_hal_adc.o(i.HAL_ADC_Start_DMA)
 <LI><a href="#[4]">BusFault_Handler</a> from stm32f1xx_it.o(i.BusFault_Handler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[1f]">CAN1_RX1_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[20]">CAN1_SCE_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[15]">DMA1_Channel1_IRQHandler</a> from stm32f1xx_it.o(i.DMA1_Channel1_IRQHandler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[16]">DMA1_Channel2_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[17]">DMA1_Channel3_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[18]">DMA1_Channel4_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[19]">DMA1_Channel5_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[1a]">DMA1_Channel6_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[1b]">DMA1_Channel7_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[42]">DMA2_Channel1_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[43]">DMA2_Channel2_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[44]">DMA2_Channel3_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[45]">DMA2_Channel4_5_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[7]">DebugMon_Handler</a> from stm32f1xx_it.o(i.DebugMon_Handler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[10]">EXTI0_IRQHandler</a> from stm32f1xx_it.o(i.EXTI0_IRQHandler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[32]">EXTI15_10_IRQHandler</a> from stm32f1xx_it.o(i.EXTI15_10_IRQHandler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[11]">EXTI1_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[12]">EXTI2_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[13]">EXTI3_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[14]">EXTI4_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[21]">EXTI9_5_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[e]">FLASH_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[3a]">FSMC_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[2]">HardFault_Handler</a> from stm32f1xx_it.o(i.HardFault_Handler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[2a]">I2C1_ER_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[29]">I2C1_EV_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[2c]">I2C2_ER_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[2b]">I2C2_EV_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[3]">MemManage_Handler</a> from stm32f1xx_it.o(i.MemManage_Handler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[1]">NMI_Handler</a> from stm32f1xx_it.o(i.NMI_Handler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[b]">PVD_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[8]">PendSV_Handler</a> from port.o(.emb_text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[f]">RCC_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[33]">RTC_Alarm_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[d]">RTC_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[0]">Reset_Handler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[3b]">SDIO_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[2d]">SPI1_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[2e]">SPI2_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[3d]">SPI3_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[6]">SVC_Handler</a> from port.o(.emb_text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[9]">SysTick_Handler</a> from port.o(i.SysTick_Handler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[47]">SystemInit</a> from system_stm32f1xx.o(i.SystemInit) referenced from startup_stm32f103xe.o(.text)
 <LI><a href="#[c]">TAMPER_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[22]">TIM1_BRK_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[25]">TIM1_CC_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[24]">TIM1_TRG_COM_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[23]">TIM1_UP_IRQHandler</a> from stm32f1xx_it.o(i.TIM1_UP_IRQHandler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[26]">TIM2_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[27]">TIM3_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[28]">TIM4_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[3c]">TIM5_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[40]">TIM6_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[41]">TIM7_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[35]">TIM8_BRK_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[38]">TIM8_CC_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[37]">TIM8_TRG_COM_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[36]">TIM8_UP_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[3e]">UART4_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[3f]">UART5_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[2f]">USART1_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[30]">USART2_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[31]">USART3_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[34]">USBWakeUp_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[1d]">USB_HP_CAN1_TX_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[1e]">USB_LP_CAN1_RX0_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[5]">UsageFault_Handler</a> from stm32f1xx_it.o(i.UsageFault_Handler) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[a]">WWDG_IRQHandler</a> from startup_stm32f103xe.o(.text) referenced from startup_stm32f103xe.o(RESET)
 <LI><a href="#[48]">__main</a> from entry.o(.ARM.Collect$$$$00000000) referenced from startup_stm32f103xe.o(.text)
 <LI><a href="#[4f]">bossChangeTask</a> from freertos.o(i.bossChangeTask) referenced from freertos.o(i.MX_FREERTOS_Init)
 <LI><a href="#[4e]">enemiesbulTask</a> from freertos.o(i.enemiesbulTask) referenced from freertos.o(i.MX_FREERTOS_Init)
 <LI><a href="#[46]">main</a> from main.o(i.main) referenced from entry9a.o(.ARM.Collect$$$$0000000B)
 <LI><a href="#[52]">prvIdleTask</a> from tasks.o(i.prvIdleTask) referenced from tasks.o(i.vTaskStartScheduler)
 <LI><a href="#[51]">prvTaskExitError</a> from port.o(i.prvTaskExitError) referenced from port.o(i.pxPortInitialiseStack)
 <LI><a href="#[53]">prvTimerTask</a> from timers.o(i.prvTimerTask) referenced from timers.o(i.xTimerCreateTimerTask)
 <LI><a href="#[50]">trackBulletTask</a> from freertos.o(i.trackBulletTask) referenced from freertos.o(i.MX_FREERTOS_Init)
 <LI><a href="#[4d]">updateframeTask</a> from freertos.o(i.updateframeTask) referenced from freertos.o(i.MX_FREERTOS_Init)
 <LI><a href="#[4c]">usersbulletTask</a> from freertos.o(i.usersbulletTask) referenced from freertos.o(i.MX_FREERTOS_Init)
</UL>
<P>
<H3>
Global Symbols
</H3>
<P><STRONG><a name="[48]"></a>__main</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry.o(.ARM.Collect$$$$00000000))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(.text)
</UL>
<P><STRONG><a name="[152]"></a>_main_stk</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry2.o(.ARM.Collect$$$$00000001))

<P><STRONG><a name="[54]"></a>_main_scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry5.o(.ARM.Collect$$$$00000004))
<BR><BR>[Calls]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[70]"></a>__main_after_scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry5.o(.ARM.Collect$$$$00000004))
<BR><BR>[Called By]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[153]"></a>_main_clock</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry7b.o(.ARM.Collect$$$$00000008))

<P><STRONG><a name="[154]"></a>_main_cpp_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry8b.o(.ARM.Collect$$$$0000000A))

<P><STRONG><a name="[155]"></a>_main_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry9a.o(.ARM.Collect$$$$0000000B))

<P><STRONG><a name="[156]"></a>__rt_lib_shutdown_fini</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry12b.o(.ARM.Collect$$$$0000000E))

<P><STRONG><a name="[157]"></a>__rt_final_cpp</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry10a.o(.ARM.Collect$$$$0000000F))

<P><STRONG><a name="[158]"></a>__rt_final_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry11a.o(.ARM.Collect$$$$00000011))

<P><STRONG><a name="[6]"></a>SVC_Handler</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, port.o(.emb_text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[14c]"></a>__asm___6_port_c_39a90d8d__prvStartFirstTask</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, port.o(.emb_text))
<BR><BR>[Called By]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortStartScheduler
</UL>

<P><STRONG><a name="[8]"></a>PendSV_Handler</STRONG> (Thumb, 72 bytes, Stack size 0 bytes, port.o(.emb_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = PendSV_Handler &rArr; vTaskSwitchContext
</UL>
<BR>[Calls]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSwitchContext
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[145]"></a>vPortGetIPSR</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, port.o(.emb_text))
<BR><BR>[Called By]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortValidateInterruptPriority
</UL>

<P><STRONG><a name="[0]"></a>Reset_Handler</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[1c]"></a>ADC1_2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[1c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC1_2_IRQHandler
</UL>
<BR>[Called By]<UL><LI><a href="#[1c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC1_2_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[39]"></a>ADC3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[1f]"></a>CAN1_RX1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[20]"></a>CAN1_SCE_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[16]"></a>DMA1_Channel2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[17]"></a>DMA1_Channel3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[18]"></a>DMA1_Channel4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[19]"></a>DMA1_Channel5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[1a]"></a>DMA1_Channel6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[1b]"></a>DMA1_Channel7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[42]"></a>DMA2_Channel1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[43]"></a>DMA2_Channel2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[44]"></a>DMA2_Channel3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[45]"></a>DMA2_Channel4_5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[11]"></a>EXTI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[12]"></a>EXTI2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[13]"></a>EXTI3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[14]"></a>EXTI4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[21]"></a>EXTI9_5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[e]"></a>FLASH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[3a]"></a>FSMC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[2a]"></a>I2C1_ER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[29]"></a>I2C1_EV_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[2c]"></a>I2C2_ER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[2b]"></a>I2C2_EV_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[b]"></a>PVD_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[f]"></a>RCC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[33]"></a>RTC_Alarm_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[d]"></a>RTC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[3b]"></a>SDIO_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[2d]"></a>SPI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[2e]"></a>SPI2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[3d]"></a>SPI3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[c]"></a>TAMPER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[22]"></a>TIM1_BRK_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[25]"></a>TIM1_CC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[24]"></a>TIM1_TRG_COM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[26]"></a>TIM2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[27]"></a>TIM3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[28]"></a>TIM4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[3c]"></a>TIM5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[40]"></a>TIM6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[41]"></a>TIM7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[35]"></a>TIM8_BRK_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[38]"></a>TIM8_CC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[37]"></a>TIM8_TRG_COM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[36]"></a>TIM8_UP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[3e]"></a>UART4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[3f]"></a>UART5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[2f]"></a>USART1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[30]"></a>USART2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[31]"></a>USART3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[34]"></a>USBWakeUp_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[1d]"></a>USB_HP_CAN1_TX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[1e]"></a>USB_LP_CAN1_RX0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[a]"></a>WWDG_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f103xe.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[6d]"></a>__aeabi_llsr</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, llushr.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2uiz
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2iz
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsqrt
</UL>

<P><STRONG><a name="[159]"></a>_ll_ushift_r</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llushr.o(.text), UNUSED)

<P><STRONG><a name="[124]"></a>__aeabi_memcpy</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, memcpya.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataToQueue
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataFromQueue
</UL>

<P><STRONG><a name="[84]"></a>__aeabi_memcpy4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memcpya.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameLevel_Init
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;game_Init
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Boss_weak
</UL>

<P><STRONG><a name="[15a]"></a>__aeabi_memcpy8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memcpya.o(.text), UNUSED)

<P><STRONG><a name="[58]"></a>__aeabi_memset</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewTask
<LI><a href="#[59]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;memset
<LI><a href="#[57]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>

<P><STRONG><a name="[15b]"></a>__aeabi_memset4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[15c]"></a>__aeabi_memset8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[57]"></a>__aeabi_memclr</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>

<P><STRONG><a name="[d0]"></a>__aeabi_memclr4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_FSMC_Init
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
</UL>

<P><STRONG><a name="[15d]"></a>__aeabi_memclr8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[59]"></a>memset</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, memseta.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>

<P><STRONG><a name="[5a]"></a>__aeabi_fadd</STRONG> (Thumb, 164 bytes, Stack size 16 bytes, fadd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = __aeabi_fadd &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_round
<LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bullet_Update
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fsub
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vector_dot_product
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossFire_Create
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBulletChat_Create
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_frsub
</UL>

<P><STRONG><a name="[5d]"></a>__aeabi_fsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, fadd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = __aeabi_fsub &rArr; __aeabi_fadd &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>
<BR>[Called By]<UL><LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
</UL>

<P><STRONG><a name="[5e]"></a>__aeabi_frsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, fadd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[7c]"></a>__aeabi_fmul</STRONG> (Thumb, 100 bytes, Stack size 8 bytes, fmul.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_fmul
</UL>
<BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_enemies_Crash
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;JoyStick_GetData
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vector_dot_product
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrackBullet_Create
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrack
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesBullet_Create
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossFire_Create
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBullet1_Create
</UL>

<P><STRONG><a name="[5f]"></a>__aeabi_fdiv</STRONG> (Thumb, 124 bytes, Stack size 8 bytes, fdiv.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_fdiv
</UL>
<BR>[Calls]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_round
</UL>
<BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Move
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;boss_Move
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;JoyStick_GetData
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusBarUpdate
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrackBullet_Create
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrack
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesBullet_Create
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBullet1_Create
</UL>

<P><STRONG><a name="[c4]"></a>__ARM_scalbnf</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, fscalb.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Move
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;boss_Move
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;JoyStick_GetData
</UL>

<P><STRONG><a name="[15e]"></a>scalbnf</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, fscalb.o(.text), UNUSED)

<P><STRONG><a name="[60]"></a>__aeabi_dadd</STRONG> (Thumb, 322 bytes, Stack size 48 bytes, dadd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[62]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_lasr
<LI><a href="#[61]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
</UL>

<P><STRONG><a name="[65]"></a>__aeabi_dsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, dadd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = __aeabi_dsub &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>

<P><STRONG><a name="[66]"></a>__aeabi_drsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, dadd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = __aeabi_drsub &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>

<P><STRONG><a name="[67]"></a>__aeabi_dmul</STRONG> (Thumb, 228 bytes, Stack size 48 bytes, dmul.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = __aeabi_dmul &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBulletChat_Create
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>

<P><STRONG><a name="[68]"></a>__aeabi_ddiv</STRONG> (Thumb, 222 bytes, Stack size 32 bytes, ddiv.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = __aeabi_ddiv &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_invalid
</UL>

<P><STRONG><a name="[69]"></a>__aeabi_i2f</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, fflti.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = __aeabi_i2f &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_enemies_Crash
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Move
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bullet_Update
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;boss_Move
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;JoyStick_GetData
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vector_calculation
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusBarUpdate
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrackBullet_Create
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrack
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesBullet_Create
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBullet1_Create
</UL>

<P><STRONG><a name="[6a]"></a>__aeabi_ui2f</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, ffltui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = __aeabi_ui2f &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Move
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;boss_Move
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;JoyStick_GetData
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusBarUpdate
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrackBullet_Create
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrack
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesBullet_Create
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBullet1_Create
</UL>

<P><STRONG><a name="[6b]"></a>__aeabi_i2d</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, dflti.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = __aeabi_i2d &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
</UL>

<P><STRONG><a name="[82]"></a>__aeabi_f2iz</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, ffixi.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bullet_Update
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;JoyStick_GetData
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossFire_Create
</UL>

<P><STRONG><a name="[6c]"></a>__aeabi_d2uiz</STRONG> (Thumb, 50 bytes, Stack size 8 bytes, dfixui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_d2uiz
</UL>
<BR>[Calls]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
</UL>
<BR>[Called By]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
</UL>

<P><STRONG><a name="[7e]"></a>__aeabi_f2d</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, f2d.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBulletChat_Create
</UL>

<P><STRONG><a name="[6e]"></a>__aeabi_d2f</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, d2f.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_d2f
</UL>
<BR>[Calls]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_round
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBulletChat_Create
</UL>

<P><STRONG><a name="[15f]"></a>__aeabi_cfcmpeq</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, cfcmple.o(.text), UNUSED)

<P><STRONG><a name="[ec]"></a>__aeabi_cfcmple</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, cfcmple.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
</UL>

<P><STRONG><a name="[ed]"></a>__aeabi_cfrcmple</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, cfrcmple.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
</UL>

<P><STRONG><a name="[61]"></a>__aeabi_llsl</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, llshl.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>

<P><STRONG><a name="[160]"></a>_ll_shift_l</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llshl.o(.text), UNUSED)

<P><STRONG><a name="[62]"></a>__aeabi_lasr</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, llsshr.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>

<P><STRONG><a name="[161]"></a>_ll_sshift_r</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llsshr.o(.text), UNUSED)

<P><STRONG><a name="[162]"></a>__I$use$fp</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, iusefp.o(.text), UNUSED)

<P><STRONG><a name="[5c]"></a>_float_round</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, fepilogue.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2f
</UL>

<P><STRONG><a name="[5b]"></a>_float_epilogue</STRONG> (Thumb, 92 bytes, Stack size 4 bytes, fepilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = _float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[64]"></a>_double_round</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, depilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _double_round
</UL>
<BR>[Called By]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsqrt
</UL>

<P><STRONG><a name="[63]"></a>_double_epilogue</STRONG> (Thumb, 156 bytes, Stack size 32 bytes, depilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[61]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
</UL>
<BR>[Called By]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2d
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2d
</UL>

<P><STRONG><a name="[6f]"></a>_dsqrt</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, dsqrt.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sqrt
</UL>

<P><STRONG><a name="[55]"></a>__scatterload</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, init.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main_after_scatterload
</UL>
<BR>[Called By]<UL><LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_main_scatterload
</UL>

<P><STRONG><a name="[163]"></a>__scatterload_rt2</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, init.o(.text), UNUSED)

<P><STRONG><a name="[d7]"></a>__ARM_scalbn</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, dscalb.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __ARM_scalbn
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_underflow
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>

<P><STRONG><a name="[164]"></a>scalbn</STRONG> (Thumb, 0 bytes, Stack size 16 bytes, dscalb.o(.text), UNUSED)

<P><STRONG><a name="[71]"></a>__aeabi_ui2d</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, dfltui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = __aeabi_ui2d &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
</UL>

<P><STRONG><a name="[72]"></a>__aeabi_d2iz</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, dfixi.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __aeabi_d2iz
</UL>
<BR>[Calls]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
</UL>
<BR>[Called By]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>

<P><STRONG><a name="[165]"></a>__decompress</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __dczerorl2.o(.text), UNUSED)

<P><STRONG><a name="[166]"></a>__decompress1</STRONG> (Thumb, 86 bytes, Stack size unknown bytes, __dczerorl2.o(.text), UNUSED)

<P><STRONG><a name="[73]"></a>ADC_ConversionStop_Disable</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, stm32f1xx_hal_adc.o(i.ADC_ConversionStop_Disable))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ADC_ConversionStop_Disable
</UL>
<BR>[Calls]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
</UL>
<BR>[Called By]<UL><LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADCEx_Calibration_Start
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_Init
</UL>

<P><STRONG><a name="[49]"></a>ADC_DMAConvCplt</STRONG> (Thumb, 78 bytes, Stack size 8 bytes, stm32f1xx_hal_adc.o(i.ADC_DMAConvCplt))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ADC_DMAConvCplt
</UL>
<BR>[Calls]<UL><LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_ConvCpltCallback
</UL>
<BR>[Address Reference Count : 1]<UL><LI> stm32f1xx_hal_adc.o(i.HAL_ADC_Start_DMA)
</UL>
<P><STRONG><a name="[4b]"></a>ADC_DMAError</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, stm32f1xx_hal_adc.o(i.ADC_DMAError))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ADC_DMAError
</UL>
<BR>[Calls]<UL><LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_ErrorCallback
</UL>
<BR>[Address Reference Count : 1]<UL><LI> stm32f1xx_hal_adc.o(i.HAL_ADC_Start_DMA)
</UL>
<P><STRONG><a name="[4a]"></a>ADC_DMAHalfConvCplt</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, stm32f1xx_hal_adc.o(i.ADC_DMAHalfConvCplt))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ADC_DMAHalfConvCplt
</UL>
<BR>[Calls]<UL><LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_ConvHalfCpltCallback
</UL>
<BR>[Address Reference Count : 1]<UL><LI> stm32f1xx_hal_adc.o(i.HAL_ADC_Start_DMA)
</UL>
<P><STRONG><a name="[78]"></a>ADC_Enable</STRONG> (Thumb, 114 bytes, Stack size 24 bytes, stm32f1xx_hal_adc.o(i.ADC_Enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = ADC_Enable
</UL>
<BR>[Calls]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_Start_DMA
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADCEx_Calibration_Start
</UL>

<P><STRONG><a name="[79]"></a>BossBullet1_Create</STRONG> (Thumb, 284 bytes, Stack size 40 bytes, game_fuc.o(i.BossBullet1_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = BossBullet1_Create &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;min
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesbulTask
</UL>

<P><STRONG><a name="[7d]"></a>BossBulletChat_Create</STRONG> (Thumb, 304 bytes, Stack size 40 bytes, game_fuc.o(i.BossBulletChat_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = BossBulletChat_Create &rArr; sin &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;min
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2d
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2f
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sin
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cos
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesbulTask
</UL>

<P><STRONG><a name="[81]"></a>BossFire_Create</STRONG> (Thumb, 204 bytes, Stack size 40 bytes, game_fuc.o(i.BossFire_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = BossFire_Create &rArr; __aeabi_fadd &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2iz
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;min
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesbulTask
</UL>

<P><STRONG><a name="[e1]"></a>Boss_strong</STRONG> (Thumb, 72 bytes, Stack size 8 bytes, game_fuc.o(i.Boss_strong))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = Boss_strong
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bossChangeTask
</UL>

<P><STRONG><a name="[83]"></a>Boss_weak</STRONG> (Thumb, 110 bytes, Stack size 8 bytes, game_fuc.o(i.Boss_weak))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = Boss_weak
</UL>
<BR>[Calls]<UL><LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bossChangeTask
</UL>

<P><STRONG><a name="[4]"></a>BusFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.BusFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BusFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BusFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[fe]"></a>ClearEnemies</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, game_fuc.o(i.ClearEnemies))
<BR><BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameLevel_Init
</UL>

<P><STRONG><a name="[15]"></a>DMA1_Channel1_IRQHandler</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.DMA1_Channel1_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = DMA1_Channel1_IRQHandler &rArr; HAL_DMA_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DMA_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[7]"></a>DebugMon_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.DebugMon_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[10]"></a>EXTI0_IRQHandler</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.EXTI0_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = EXTI0_IRQHandler &rArr; HAL_GPIO_EXTI_IRQHandler &rArr; HAL_GPIO_EXTI_Callback &rArr; osMessageQueuePut &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_EXTI_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[32]"></a>EXTI15_10_IRQHandler</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.EXTI15_10_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = EXTI15_10_IRQHandler &rArr; HAL_GPIO_EXTI_IRQHandler &rArr; HAL_GPIO_EXTI_Callback &rArr; osMessageQueuePut &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_EXTI_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[8d]"></a>Error_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, main.o(i.Error_Handler))
<BR><BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_MspInit
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_FSMC_Init
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_ADC1_Init
</UL>

<P><STRONG><a name="[aa]"></a>FSMC_NORSRAM_Extended_Timing_Init</STRONG> (Thumb, 56 bytes, Stack size 12 bytes, stm32f1xx_ll_fsmc.o(i.FSMC_NORSRAM_Extended_Timing_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = FSMC_NORSRAM_Extended_Timing_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
</UL>

<P><STRONG><a name="[a8]"></a>FSMC_NORSRAM_Init</STRONG> (Thumb, 98 bytes, Stack size 8 bytes, stm32f1xx_ll_fsmc.o(i.FSMC_NORSRAM_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = FSMC_NORSRAM_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
</UL>

<P><STRONG><a name="[a9]"></a>FSMC_NORSRAM_Timing_Init</STRONG> (Thumb, 64 bytes, Stack size 12 bytes, stm32f1xx_ll_fsmc.o(i.FSMC_NORSRAM_Timing_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = FSMC_NORSRAM_Timing_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
</UL>

<P><STRONG><a name="[87]"></a>HAL_ADCEx_Calibration_Start</STRONG> (Thumb, 210 bytes, Stack size 24 bytes, stm32f1xx_hal_adc_ex.o(i.HAL_ADCEx_Calibration_Start))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = HAL_ADCEx_Calibration_Start &rArr; HAL_RCCEx_GetPeriphCLKFreq &rArr; HAL_RCC_GetSysClockFreq
</UL>
<BR>[Calls]<UL><LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCCEx_GetPeriphCLKFreq
<LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_Enable
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_ConversionStop_Disable
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Joystick_Init
</UL>

<P><STRONG><a name="[ca]"></a>HAL_ADC_ConfigChannel</STRONG> (Thumb, 240 bytes, Stack size 24 bytes, stm32f1xx_hal_adc.o(i.HAL_ADC_ConfigChannel))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = HAL_ADC_ConfigChannel
</UL>
<BR>[Called By]<UL><LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_ADC1_Init
</UL>

<P><STRONG><a name="[75]"></a>HAL_ADC_ConvCpltCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_adc.o(i.HAL_ADC_ConvCpltCallback))
<BR><BR>[Called By]<UL><LI><a href="#[49]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_DMAConvCplt
</UL>

<P><STRONG><a name="[77]"></a>HAL_ADC_ConvHalfCpltCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_adc.o(i.HAL_ADC_ConvHalfCpltCallback))
<BR><BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_DMAHalfConvCplt
</UL>

<P><STRONG><a name="[76]"></a>HAL_ADC_ErrorCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_adc.o(i.HAL_ADC_ErrorCallback))
<BR><BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_DMAError
</UL>

<P><STRONG><a name="[89]"></a>HAL_ADC_Init</STRONG> (Thumb, 272 bytes, Stack size 24 bytes, stm32f1xx_hal_adc.o(i.HAL_ADC_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = HAL_ADC_Init &rArr; HAL_ADC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_MspInit
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_ConversionStop_Disable
</UL>
<BR>[Called By]<UL><LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_ADC1_Init
</UL>

<P><STRONG><a name="[8a]"></a>HAL_ADC_MspInit</STRONG> (Thumb, 124 bytes, Stack size 40 bytes, adc.o(i.HAL_ADC_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = HAL_ADC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DMA_Init
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_Init
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Error_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_Init
</UL>

<P><STRONG><a name="[8e]"></a>HAL_ADC_Start_DMA</STRONG> (Thumb, 246 bytes, Stack size 32 bytes, stm32f1xx_hal_adc.o(i.HAL_ADC_Start_DMA))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = HAL_ADC_Start_DMA &rArr; HAL_DMA_Start_IT &rArr; DMA_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DMA_Start_IT
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_Enable
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Joystick_Init
</UL>

<P><STRONG><a name="[85]"></a>HAL_DMA_IRQHandler</STRONG> (Thumb, 552 bytes, Stack size 40 bytes, stm32f1xx_hal_dma.o(i.HAL_DMA_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = HAL_DMA_IRQHandler
</UL>
<BR>[Called By]<UL><LI><a href="#[15]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel1_IRQHandler
</UL>

<P><STRONG><a name="[8c]"></a>HAL_DMA_Init</STRONG> (Thumb, 112 bytes, Stack size 12 bytes, stm32f1xx_hal_dma.o(i.HAL_DMA_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = HAL_DMA_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_MspInit
</UL>

<P><STRONG><a name="[8f]"></a>HAL_DMA_Start_IT</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, stm32f1xx_hal_dma.o(i.HAL_DMA_Start_IT))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = HAL_DMA_Start_IT &rArr; DMA_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_Start_DMA
</UL>

<P><STRONG><a name="[91]"></a>HAL_Delay</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, stm32f1xx_hal.o(i.HAL_Delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Joystick_Init
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_ReadID
</UL>

<P><STRONG><a name="[93]"></a>HAL_GPIO_EXTI_Callback</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, key.o(i.HAL_GPIO_EXTI_Callback))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = HAL_GPIO_EXTI_Callback &rArr; osMessageQueuePut &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueuePut
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_ReadPin
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_EXTI_IRQHandler
</UL>

<P><STRONG><a name="[86]"></a>HAL_GPIO_EXTI_IRQHandler</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, stm32f1xx_hal_gpio.o(i.HAL_GPIO_EXTI_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = HAL_GPIO_EXTI_IRQHandler &rArr; HAL_GPIO_EXTI_Callback &rArr; osMessageQueuePut &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_EXTI_Callback
</UL>
<BR>[Called By]<UL><LI><a href="#[32]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXTI15_10_IRQHandler
<LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXTI0_IRQHandler
</UL>

<P><STRONG><a name="[8b]"></a>HAL_GPIO_Init</STRONG> (Thumb, 462 bytes, Stack size 40 bytes, stm32f1xx_hal_gpio.o(i.HAL_GPIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = HAL_GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_FSMC_MspInit
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_MspInit
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
</UL>

<P><STRONG><a name="[95]"></a>HAL_GPIO_ReadPin</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, stm32f1xx_hal_gpio.o(i.HAL_GPIO_ReadPin))
<BR><BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;JoyStick_GetData
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_EXTI_Callback
</UL>

<P><STRONG><a name="[d2]"></a>HAL_GPIO_WritePin</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, stm32f1xx_hal_gpio.o(i.HAL_GPIO_WritePin))
<BR><BR>[Called By]<UL><LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
</UL>

<P><STRONG><a name="[74]"></a>HAL_GetTick</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f1xx_hal.o(i.HAL_GetTick))
<BR><BR>[Called By]<UL><LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADCEx_Calibration_Start
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_OscConfig
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_ClockConfig
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCCEx_PeriphCLKConfig
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_Enable
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_ConversionStop_Disable
</UL>

<P><STRONG><a name="[b5]"></a>HAL_IncTick</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, stm32f1xx_hal.o(i.HAL_IncTick))
<BR><BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PeriodElapsedCallback
</UL>

<P><STRONG><a name="[97]"></a>HAL_Init</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, stm32f1xx_hal.o(i.HAL_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = HAL_Init &rArr; HAL_InitTick &rArr; HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriorityGrouping
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_MspInit
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[99]"></a>HAL_InitTick</STRONG> (Thumb, 98 bytes, Stack size 32 bytes, stm32f1xx_hal_timebase_tim.o(i.HAL_InitTick))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = HAL_InitTick &rArr; HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriority
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_EnableIRQ
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Start_IT
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Init
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_GetPCLK2Freq
<LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_GetClockConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_ClockConfig
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Init
</UL>

<P><STRONG><a name="[9a]"></a>HAL_MspInit</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, stm32f1xx_hal_msp.o(i.HAL_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = HAL_MspInit &rArr; HAL_NVIC_SetPriority
</UL>
<BR>[Calls]<UL><LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriority
</UL>
<BR>[Called By]<UL><LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Init
</UL>

<P><STRONG><a name="[9c]"></a>HAL_NVIC_EnableIRQ</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, stm32f1xx_hal_cortex.o(i.HAL_NVIC_EnableIRQ))
<BR><BR>[Called By]<UL><LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DMA_Init
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
</UL>

<P><STRONG><a name="[9b]"></a>HAL_NVIC_SetPriority</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, stm32f1xx_hal_cortex.o(i.HAL_NVIC_SetPriority))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = HAL_NVIC_SetPriority
</UL>
<BR>[Calls]<UL><LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_SetPriority
</UL>
<BR>[Called By]<UL><LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DMA_Init
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_MspInit
</UL>

<P><STRONG><a name="[98]"></a>HAL_NVIC_SetPriorityGrouping</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, stm32f1xx_hal_cortex.o(i.HAL_NVIC_SetPriorityGrouping))
<BR><BR>[Called By]<UL><LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Init
</UL>

<P><STRONG><a name="[88]"></a>HAL_RCCEx_GetPeriphCLKFreq</STRONG> (Thumb, 180 bytes, Stack size 32 bytes, stm32f1xx_hal_rcc_ex.o(i.HAL_RCCEx_GetPeriphCLKFreq))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = HAL_RCCEx_GetPeriphCLKFreq &rArr; HAL_RCC_GetSysClockFreq
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_GetSysClockFreq
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_GetPCLK2Freq
</UL>
<BR>[Called By]<UL><LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADCEx_Calibration_Start
</UL>

<P><STRONG><a name="[a3]"></a>HAL_RCCEx_PeriphCLKConfig</STRONG> (Thumb, 224 bytes, Stack size 32 bytes, stm32f1xx_hal_rcc_ex.o(i.HAL_RCCEx_PeriphCLKConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = HAL_RCCEx_PeriphCLKConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
</UL>
<BR>[Called By]<UL><LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
</UL>

<P><STRONG><a name="[a4]"></a>HAL_RCC_ClockConfig</STRONG> (Thumb, 280 bytes, Stack size 32 bytes, stm32f1xx_hal_rcc.o(i.HAL_RCC_ClockConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 92<LI>Call Chain = HAL_RCC_ClockConfig &rArr; HAL_InitTick &rArr; HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_GetSysClockFreq
<LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
</UL>
<BR>[Called By]<UL><LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
</UL>

<P><STRONG><a name="[9d]"></a>HAL_RCC_GetClockConfig</STRONG> (Thumb, 54 bytes, Stack size 0 bytes, stm32f1xx_hal_rcc.o(i.HAL_RCC_GetClockConfig))
<BR><BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
</UL>

<P><STRONG><a name="[9e]"></a>HAL_RCC_GetPCLK2Freq</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, stm32f1xx_hal_rcc.o(i.HAL_RCC_GetPCLK2Freq))
<BR><BR>[Called By]<UL><LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCCEx_GetPeriphCLKFreq
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
</UL>

<P><STRONG><a name="[a2]"></a>HAL_RCC_GetSysClockFreq</STRONG> (Thumb, 74 bytes, Stack size 20 bytes, stm32f1xx_hal_rcc.o(i.HAL_RCC_GetSysClockFreq))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = HAL_RCC_GetSysClockFreq
</UL>
<BR>[Called By]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_ClockConfig
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCCEx_GetPeriphCLKFreq
</UL>

<P><STRONG><a name="[a5]"></a>HAL_RCC_OscConfig</STRONG> (Thumb, 778 bytes, Stack size 40 bytes, stm32f1xx_hal_rcc.o(i.HAL_RCC_OscConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = HAL_RCC_OscConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
</UL>
<BR>[Called By]<UL><LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
</UL>

<P><STRONG><a name="[a6]"></a>HAL_SRAM_Init</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, stm32f1xx_hal_sram.o(i.HAL_SRAM_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = HAL_SRAM_Init &rArr; HAL_SRAM_MspInit &rArr; HAL_FSMC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_MspInit
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAM_Timing_Init
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAM_Init
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAM_Extended_Timing_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_FSMC_Init
</UL>

<P><STRONG><a name="[a7]"></a>HAL_SRAM_MspInit</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, fsmc.o(i.HAL_SRAM_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = HAL_SRAM_MspInit &rArr; HAL_FSMC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_FSMC_MspInit
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
</UL>

<P><STRONG><a name="[b2]"></a>HAL_TIMEx_BreakCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_tim_ex.o(i.HAL_TIMEx_BreakCallback))
<BR><BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IRQHandler
</UL>

<P><STRONG><a name="[b4]"></a>HAL_TIMEx_CommutCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_tim_ex.o(i.HAL_TIMEx_CommutCallback))
<BR><BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IRQHandler
</UL>

<P><STRONG><a name="[9f]"></a>HAL_TIM_Base_Init</STRONG> (Thumb, 90 bytes, Stack size 8 bytes, stm32f1xx_hal_tim.o(i.HAL_TIM_Base_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_MspInit
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_Base_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
</UL>

<P><STRONG><a name="[ab]"></a>HAL_TIM_Base_MspInit</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_tim.o(i.HAL_TIM_Base_MspInit))
<BR><BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Init
</UL>

<P><STRONG><a name="[a0]"></a>HAL_TIM_Base_Start_IT</STRONG> (Thumb, 88 bytes, Stack size 0 bytes, stm32f1xx_hal_tim.o(i.HAL_TIM_Base_Start_IT))
<BR><BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
</UL>

<P><STRONG><a name="[ae]"></a>HAL_TIM_IC_CaptureCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_tim.o(i.HAL_TIM_IC_CaptureCallback))
<BR><BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IRQHandler
</UL>

<P><STRONG><a name="[ad]"></a>HAL_TIM_IRQHandler</STRONG> (Thumb, 358 bytes, Stack size 16 bytes, stm32f1xx_hal_tim.o(i.HAL_TIM_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = HAL_TIM_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PeriodElapsedCallback
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_TriggerCallback
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_PulseFinishedCallback
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_OC_DelayElapsedCallback
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IC_CaptureCallback
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIMEx_CommutCallback
<LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIMEx_BreakCallback
</UL>
<BR>[Called By]<UL><LI><a href="#[23]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM1_UP_IRQHandler
</UL>

<P><STRONG><a name="[af]"></a>HAL_TIM_OC_DelayElapsedCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_tim.o(i.HAL_TIM_OC_DelayElapsedCallback))
<BR><BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IRQHandler
</UL>

<P><STRONG><a name="[b0]"></a>HAL_TIM_PWM_PulseFinishedCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_tim.o(i.HAL_TIM_PWM_PulseFinishedCallback))
<BR><BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IRQHandler
</UL>

<P><STRONG><a name="[b1]"></a>HAL_TIM_PeriodElapsedCallback</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, main.o(i.HAL_TIM_PeriodElapsedCallback))
<BR><BR>[Calls]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_IncTick
</UL>
<BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IRQHandler
</UL>

<P><STRONG><a name="[b3]"></a>HAL_TIM_TriggerCallback</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_hal_tim.o(i.HAL_TIM_TriggerCallback))
<BR><BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IRQHandler
</UL>

<P><STRONG><a name="[2]"></a>HardFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.HardFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[bc]"></a>ILI9341_BackLed_Control</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.ILI9341_BackLed_Control))
<BR><BR>[Called By]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[b6]"></a>ILI9341_Clear</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.ILI9341_Clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = ILI9341_Clear &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FillColor
</UL>
<BR>[Called By]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startGameSurfaceCreate
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TansferSurfaceCreate
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;game_Init
</UL>

<P><STRONG><a name="[b9]"></a>ILI9341_GetPointPixel</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_GetPointPixel))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = ILI9341_GetPointPixel &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetCursor
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
</UL>

<P><STRONG><a name="[bf]"></a>ILI9341_GramScan</STRONG> (Thumb, 126 bytes, Stack size 12 bytes, bsp_ili9341_lcd.o(i.ILI9341_GramScan))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = ILI9341_GramScan
</UL>
<BR>[Called By]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[bb]"></a>ILI9341_Init</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = ILI9341_Init &rArr; ILI9341_REG_Config &rArr; ILI9341_ReadID &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Rst
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GramScan
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_BackLed_Control
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_REG_Config
</UL>
<BR>[Called By]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;game_Init
</UL>

<P><STRONG><a name="[b7]"></a>ILI9341_OpenWindow</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.ILI9341_OpenWindow))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_OpenWindow
</UL>
<BR>[Called By]<UL><LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_FillWindowColor
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Opaque
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
<LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetCursor
</UL>

<P><STRONG><a name="[c0]"></a>ILI9341_ReadID</STRONG> (Thumb, 86 bytes, Stack size 24 bytes, bsp_ili9341_lcd.o(i.ILI9341_ReadID))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = ILI9341_ReadID &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_REG_Config
</UL>

<P><STRONG><a name="[bd]"></a>ILI9341_Rst</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.ILI9341_Rst))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = ILI9341_Rst &rArr; ILI9341_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[c2]"></a>ILI9341_SetPointPixelWithColor</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_SetPointPixelWithColor))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetCursor
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FillColor
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
</UL>

<P><STRONG><a name="[c3]"></a>JoyStick_GetData</STRONG> (Thumb, 266 bytes, Stack size 32 bytes, joystick.o(i.JoyStick_GetData))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = JoyStick_GetData &rArr; __aeabi_fmul
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2iz
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_scalbnf
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_ReadPin
</UL>
<BR>[Called By]<UL><LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;updateframeTask
</UL>

<P><STRONG><a name="[c5]"></a>Joystick_Init</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, joystick.o(i.Joystick_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = Joystick_Init &rArr; HAL_ADCEx_Calibration_Start &rArr; HAL_RCCEx_GetPeriphCLKFreq &rArr; HAL_RCC_GetSysClockFreq
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_Start_DMA
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADCEx_Calibration_Start
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;game_Init
</UL>

<P><STRONG><a name="[c6]"></a>LCD_DrawPic_Opaque</STRONG> (Thumb, 78 bytes, Stack size 20 bytes, bsp_ili9341_lcd.o(i.LCD_DrawPic_Opaque))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = LCD_DrawPic_Opaque &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
</UL>
<BR>[Called By]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusBarUpdate
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapFloorUpdate
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapBoundaryUpdate
</UL>

<P><STRONG><a name="[c7]"></a>LCD_DrawPic_Transparent</STRONG> (Thumb, 150 bytes, Stack size 32 bytes, bsp_ili9341_lcd.o(i.LCD_DrawPic_Transparent))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetPointPixelWithColor
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GetPointPixel
</UL>
<BR>[Called By]<UL><LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_Update
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startGameSurfaceCreate
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Update
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;endGameSurfaceCreate
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bullet_Update
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TansferSurfaceCreate
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapDesBarrierUpdate
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapBarrierUpdate
</UL>

<P><STRONG><a name="[c8]"></a>LCD_FillWindowColor</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.LCD_FillWindowColor))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = LCD_FillWindowColor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FillColor
</UL>
<BR>[Called By]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusBarUpdate
</UL>

<P><STRONG><a name="[ef]"></a>LCD_SetColors</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.LCD_SetColors))
<BR><BR>[Called By]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startGameSurfaceCreate
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;game_Init
</UL>

<P><STRONG><a name="[c9]"></a>MX_ADC1_Init</STRONG> (Thumb, 94 bytes, Stack size 24 bytes, adc.o(i.MX_ADC1_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = MX_ADC1_Init &rArr; HAL_ADC_Init &rArr; HAL_ADC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_Init
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_ADC_ConfigChannel
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Error_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[cb]"></a>MX_DMA_Init</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, dma.o(i.MX_DMA_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = MX_DMA_Init &rArr; HAL_NVIC_SetPriority
</UL>
<BR>[Calls]<UL><LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriority
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_EnableIRQ
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[cc]"></a>MX_FREERTOS_Init</STRONG> (Thumb, 88 bytes, Stack size 8 bytes, freertos.o(i.MX_FREERTOS_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = MX_FREERTOS_Init &rArr; osThreadNew &rArr; xTaskCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osThreadNew
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueueNew
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[cf]"></a>MX_FSMC_Init</STRONG> (Thumb, 106 bytes, Stack size 32 bytes, fsmc.o(i.MX_FSMC_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = MX_FSMC_Init &rArr; HAL_SRAM_Init &rArr; HAL_SRAM_MspInit &rArr; HAL_FSMC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Error_Handler
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[d1]"></a>MX_GPIO_Init</STRONG> (Thumb, 290 bytes, Stack size 56 bytes, gpio.o(i.MX_GPIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = MX_GPIO_Init &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriority
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_EnableIRQ
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_WritePin
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[3]"></a>MemManage_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.MemManage_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MemManage_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MemManage_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[1]"></a>NMI_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.NMI_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NMI_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NMI_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[9]"></a>SysTick_Handler</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, port.o(i.SysTick_Handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = SysTick_Handler &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[d4]"></a>SystemClock_Config</STRONG> (Thumb, 122 bytes, Stack size 96 bytes, main.o(i.SystemClock_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = SystemClock_Config &rArr; HAL_RCC_ClockConfig &rArr; HAL_InitTick &rArr; HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_OscConfig
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_ClockConfig
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCCEx_PeriphCLKConfig
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[47]"></a>SystemInit</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, system_stm32f1xx.o(i.SystemInit))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(.text)
</UL>
<P><STRONG><a name="[23]"></a>TIM1_UP_IRQHandler</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.TIM1_UP_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = TIM1_UP_IRQHandler &rArr; HAL_TIM_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[ac]"></a>TIM_Base_SetConfig</STRONG> (Thumb, 120 bytes, Stack size 20 bytes, stm32f1xx_hal_tim.o(i.TIM_Base_SetConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TIM_Base_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Init
</UL>

<P><STRONG><a name="[d5]"></a>TansferSurfaceCreate</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, game_fuc.o(i.TansferSurfaceCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = TansferSurfaceCreate &rArr; LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[5]"></a>UsageFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f1xx_it.o(i.UsageFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UsageFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UsageFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xe.o(RESET)
</UL>
<P><STRONG><a name="[db]"></a>__ARM_fpclassify</STRONG> (Thumb, 40 bytes, Stack size 0 bytes, fpclassify.o(i.__ARM_fpclassify))
<BR><BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
</UL>

<P><STRONG><a name="[d6]"></a>__ieee754_rem_pio2</STRONG> (Thumb, 828 bytes, Stack size 128 bytes, rred.o(i.__ieee754_rem_pio2))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = __ieee754_rem_pio2 &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2d
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2d
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2iz
<LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_scalbn
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
</UL>
<BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sin
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cos
</UL>

<P><STRONG><a name="[d8]"></a>__kernel_cos</STRONG> (Thumb, 230 bytes, Stack size 48 bytes, cos_i.o(i.__kernel_cos))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = __kernel_cos &rArr; __kernel_poly &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2iz
<LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_scalbn
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
</UL>
<BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sin
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cos
</UL>

<P><STRONG><a name="[d9]"></a>__kernel_poly</STRONG> (Thumb, 170 bytes, Stack size 24 bytes, poly.o(i.__kernel_poly))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = __kernel_poly &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>

<P><STRONG><a name="[da]"></a>__kernel_sin</STRONG> (Thumb, 224 bytes, Stack size 64 bytes, sin_i.o(i.__kernel_sin))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = __kernel_sin &rArr; __kernel_poly &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_fpclassify
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_underflow
<LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_scalbn
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
</UL>
<BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sin
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cos
</UL>

<P><STRONG><a name="[dd]"></a>__mathlib_dbl_infnan</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, dunder.o(i.__mathlib_dbl_infnan))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __mathlib_dbl_infnan &rArr; __ARM_scalbn
</UL>
<BR>[Calls]<UL><LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_scalbn
</UL>
<BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sin
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cos
</UL>

<P><STRONG><a name="[de]"></a>__mathlib_dbl_invalid</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, dunder.o(i.__mathlib_dbl_invalid))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = __mathlib_dbl_invalid &rArr; __aeabi_ddiv &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
</UL>
<BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sin
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cos
</UL>

<P><STRONG><a name="[dc]"></a>__mathlib_dbl_underflow</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, dunder.o(i.__mathlib_dbl_underflow))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __mathlib_dbl_underflow &rArr; __ARM_scalbn
</UL>
<BR>[Calls]<UL><LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_scalbn
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
</UL>

<P><STRONG><a name="[167]"></a>__scatterload_copy</STRONG> (Thumb, 14 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_copy), UNUSED)

<P><STRONG><a name="[168]"></a>__scatterload_null</STRONG> (Thumb, 2 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_null), UNUSED)

<P><STRONG><a name="[169]"></a>__scatterload_zeroinit</STRONG> (Thumb, 14 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_zeroinit), UNUSED)

<P><STRONG><a name="[e5]"></a>__set_errno</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, errno.o(i.__set_errno))
<BR><BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sqrt
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sin
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cos
</UL>

<P><STRONG><a name="[4f]"></a>bossChangeTask</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, freertos.o(i.bossChangeTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 104 + In Cycle
<LI>Call Chain = bossChangeTask &rArr;  bossChangeTask (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osDelay
<LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bossChangeTask
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrack
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Boss_weak
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Boss_strong
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bossChangeTask
</UL>
<BR>[Address Reference Count : 1]<UL><LI> freertos.o(i.MX_FREERTOS_Init)
</UL>
<P><STRONG><a name="[e2]"></a>boss_Move</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, game_fuc.o(i.boss_Move))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = boss_Move &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_scalbnf
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[e4]"></a>bullet_Update</STRONG> (Thumb, 370 bytes, Stack size 24 bytes, game_fuc.o(i.bullet_Update))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = bullet_Update &rArr; LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2iz
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[7f]"></a>cos</STRONG> (Thumb, 148 bytes, Stack size 32 bytes, cos.o(i.cos))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = cos &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__set_errno
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_invalid
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBulletChat_Create
</UL>

<P><STRONG><a name="[fd]"></a>endGameLevelCheck</STRONG> (Thumb, 44 bytes, Stack size 0 bytes, game_fuc.o(i.endGameLevelCheck))
<BR><BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[e6]"></a>endGameSurfaceCreate</STRONG> (Thumb, 130 bytes, Stack size 16 bytes, game_fuc.o(i.endGameSurfaceCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = endGameSurfaceCreate &rArr; LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[e7]"></a>enemiesBullet_Create</STRONG> (Thumb, 344 bytes, Stack size 72 bytes, game_fuc.o(i.enemiesBullet_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = enemiesBullet_Create &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;min
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesbulTask
</UL>

<P><STRONG><a name="[df]"></a>enemiesTrack</STRONG> (Thumb, 126 bytes, Stack size 32 bytes, game_fuc.o(i.enemiesTrack))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = enemiesTrack &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bossChangeTask
</UL>

<P><STRONG><a name="[e8]"></a>enemiesTrackBullet_Create</STRONG> (Thumb, 346 bytes, Stack size 72 bytes, game_fuc.o(i.enemiesTrackBullet_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = enemiesTrackBullet_Create &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;min
</UL>
<BR>[Called By]<UL><LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trackBulletTask
</UL>

<P><STRONG><a name="[e9]"></a>enemies_Move</STRONG> (Thumb, 176 bytes, Stack size 32 bytes, game_fuc.o(i.enemies_Move))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = enemies_Move &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_scalbnf
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[ea]"></a>enemies_Update</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, game_fuc.o(i.enemies_Update))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = enemies_Update &rArr; LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[eb]"></a>enemies_and_mapblock_Crash</STRONG> (Thumb, 1560 bytes, Stack size 56 bytes, game_fuc.o(i.enemies_and_mapblock_Crash))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = enemies_and_mapblock_Crash &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_cfrcmple
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_cfcmple
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[4e]"></a>enemiesbulTask</STRONG> (Thumb, 62 bytes, Stack size 0 bytes, freertos.o(i.enemiesbulTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = enemiesbulTask &rArr; BossBulletChat_Create &rArr; sin &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osDelay
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesBullet_Create
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossFire_Create
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBulletChat_Create
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBullet1_Create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> freertos.o(i.MX_FREERTOS_Init)
</UL>
<P><STRONG><a name="[fa]"></a>enemiesbullet_and_mapblock_Crash</STRONG> (Thumb, 372 bytes, Stack size 36 bytes, game_fuc.o(i.enemiesbullet_and_mapblock_Crash))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = enemiesbullet_and_mapblock_Crash
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[ee]"></a>gameInterfaceSwitch</STRONG> (Thumb, 398 bytes, Stack size 40 bytes, game_flow.o(i.gameInterfaceSwitch))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = gameInterfaceSwitch &rArr; usersControl &rArr; usersShoot &rArr; osMessageQueuePut &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersbullet_and_mapblock_Crash
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersbullet_and_enemies_Crash
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersattack_and_enemies_Crash
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_enemiesbullet_Crash
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_enemies_Crash
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_Update
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersShieldRecover
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startGameSurfaceCreate
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_and_userscondition_Update
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameLevel_Init
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesbullet_and_mapblock_Crash
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Update
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Move
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;endGameSurfaceCreate
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;endGameLevelCheck
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bullet_Update
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;boss_Move
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TansferSurfaceCreate
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_SetColors
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
</UL>
<BR>[Called By]<UL><LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;updateframeTask
</UL>

<P><STRONG><a name="[f1]"></a>gameLevel_Init</STRONG> (Thumb, 1184 bytes, Stack size 40 bytes, game_fuc.o(i.gameLevel_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = gameLevel_Init &rArr; gameMap02_Create &rArr; mapDesBarrier_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap03_Create
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap02_Create
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap01_Create
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap00_Create
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ClearEnemies
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[ff]"></a>gameMap00_Create</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, game_map.o(i.gameMap00_Create))
<BR><BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameLevel_Init
</UL>

<P><STRONG><a name="[100]"></a>gameMap01_Create</STRONG> (Thumb, 170 bytes, Stack size 8 bytes, game_map.o(i.gameMap01_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = gameMap01_Create &rArr; mapDesBarrier_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapDesBarrier_Init
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapBarrier_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameLevel_Init
</UL>

<P><STRONG><a name="[101]"></a>gameMap02_Create</STRONG> (Thumb, 252 bytes, Stack size 8 bytes, game_map.o(i.gameMap02_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = gameMap02_Create &rArr; mapDesBarrier_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapDesBarrier_Init
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapBarrier_Init
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapBarrier01_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameLevel_Init
</UL>

<P><STRONG><a name="[102]"></a>gameMap03_Create</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, game_map.o(i.gameMap03_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = gameMap03_Create &rArr; mapBarrier01_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapBarrier01_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameLevel_Init
</UL>

<P><STRONG><a name="[106]"></a>game_Init</STRONG> (Thumb, 108 bytes, Stack size 16 bytes, game_fuc.o(i.game_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = game_Init &rArr; Joystick_Init &rArr; HAL_ADCEx_Calibration_Start &rArr; HAL_RCCEx_GetPeriphCLKFreq &rArr; HAL_RCC_GetSysClockFreq
</UL>
<BR>[Calls]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Joystick_Init
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_SetColors
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[46]"></a>main</STRONG> (Thumb, 42 bytes, Stack size 0 bytes, main.o(i.main))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = main &rArr; SystemClock_Config &rArr; HAL_RCC_ClockConfig &rArr; HAL_InitTick &rArr; HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osKernelStart
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osKernelInitialize
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_FSMC_Init
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_FREERTOS_Init
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DMA_Init
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_ADC1_Init
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Init
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;game_Init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> entry9a.o(.ARM.Collect$$$$0000000B)
</UL>
<P><STRONG><a name="[109]"></a>mapBarrierUpdate</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, game_fuc.o(i.mapBarrierUpdate))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = mapBarrierUpdate &rArr; LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_and_userscondition_Update
</UL>

<P><STRONG><a name="[10a]"></a>mapBoundaryUpdate</STRONG> (Thumb, 232 bytes, Stack size 24 bytes, game_fuc.o(i.mapBoundaryUpdate))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = mapBoundaryUpdate &rArr; LCD_DrawPic_Opaque &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Opaque
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_and_userscondition_Update
</UL>

<P><STRONG><a name="[10b]"></a>mapDesBarrierUpdate</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, game_fuc.o(i.mapDesBarrierUpdate))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = mapDesBarrierUpdate &rArr; LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_and_userscondition_Update
</UL>

<P><STRONG><a name="[10c]"></a>mapFloorUpdate</STRONG> (Thumb, 158 bytes, Stack size 32 bytes, game_fuc.o(i.mapFloorUpdate))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = mapFloorUpdate &rArr; LCD_DrawPic_Opaque &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Opaque
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_and_userscondition_Update
</UL>

<P><STRONG><a name="[fb]"></a>map_and_userscondition_Update</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, game_fuc.o(i.map_and_userscondition_Update))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = map_and_userscondition_Update &rArr; statusBarUpdate &rArr; LCD_DrawPic_Opaque &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusBarUpdate
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapFloorUpdate
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapDesBarrierUpdate
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapBoundaryUpdate
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapBarrierUpdate
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[7a]"></a>min</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, game_math.o(i.min))
<BR><BR>[Called By]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrackBullet_Create
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesBullet_Create
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossFire_Create
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBulletChat_Create
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBullet1_Create
</UL>

<P><STRONG><a name="[e0]"></a>osDelay</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, cmsis_os2.o(i.osDelay))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = osDelay &rArr; vTaskDelay &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
</UL>
<BR>[Called By]<UL><LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersbulletTask
<LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;updateframeTask
<LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trackBulletTask
<LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesbulTask
<LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bossChangeTask
</UL>

<P><STRONG><a name="[107]"></a>osKernelInitialize</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, cmsis_os2.o(i.osKernelInitialize))
<BR><BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[108]"></a>osKernelStart</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, cmsis_os2.o(i.osKernelStart))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = osKernelStart &rArr; vTaskStartScheduler &rArr; xTimerCreateTimerTask &rArr; prvCheckForValidListAndQueue &rArr; xQueueGenericCreateStatic &rArr; prvInitialiseNewQueue &rArr; xQueueGenericReset &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[110]"></a>osMessageQueueGet</STRONG> (Thumb, 116 bytes, Stack size 24 bytes, cmsis_os2.o(i.osMessageQueueGet))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = osMessageQueueGet &rArr; xQueueReceive &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceiveFromISR
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
</UL>
<BR>[Called By]<UL><LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersbulletTask
</UL>

<P><STRONG><a name="[cd]"></a>osMessageQueueNew</STRONG> (Thumb, 110 bytes, Stack size 24 bytes, cmsis_os2.o(i.osMessageQueueNew))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = osMessageQueueNew &rArr; xQueueGenericCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreateStatic
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueAddToRegistry
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_FREERTOS_Init
</UL>

<P><STRONG><a name="[96]"></a>osMessageQueuePut</STRONG> (Thumb, 120 bytes, Stack size 24 bytes, cmsis_os2.o(i.osMessageQueuePut))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = osMessageQueuePut &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>
<BR>[Called By]<UL><LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_EXTI_Callback
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersShoot
</UL>

<P><STRONG><a name="[ce]"></a>osThreadNew</STRONG> (Thumb, 160 bytes, Stack size 40 bytes, cmsis_os2.o(i.osThreadNew))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = osThreadNew &rArr; xTaskCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreateStatic
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_FREERTOS_Init
</UL>

<P><STRONG><a name="[13c]"></a>pvPortMalloc</STRONG> (Thumb, 210 bytes, Stack size 24 bytes, heap_4.o(i.pvPortMalloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertBlockIntoFreeList
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvHeapInit
</UL>
<BR>[Called By]<UL><LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
</UL>

<P><STRONG><a name="[12d]"></a>pxPortInitialiseStack</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, port.o(i.pxPortInitialiseStack))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = pxPortInitialiseStack
</UL>
<BR>[Called By]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewTask
</UL>

<P><STRONG><a name="[e3]"></a>roundNum</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, game_math.o(i.roundNum))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = roundNum &rArr; __aeabi_fsub &rArr; __aeabi_fadd &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2iz
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fsub
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>
<BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_enemies_Crash
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Move
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;boss_Move
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusBarUpdate
</UL>

<P><STRONG><a name="[80]"></a>sin</STRONG> (Thumb, 150 bytes, Stack size 32 bytes, sin.o(i.sin))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = sin &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dadd &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__set_errno
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_invalid
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBulletChat_Create
</UL>

<P><STRONG><a name="[13f]"></a>sqrt</STRONG> (Thumb, 76 bytes, Stack size 24 bytes, sqrt.o(i.sqrt))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__set_errno
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsqrt
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
</UL>

<P><STRONG><a name="[f0]"></a>startGameSurfaceCreate</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, game_fuc.o(i.startGameSurfaceCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = startGameSurfaceCreate &rArr; LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_SetColors
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[10d]"></a>statusBarUpdate</STRONG> (Thumb, 668 bytes, Stack size 40 bytes, game_fuc.o(i.statusBarUpdate))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = statusBarUpdate &rArr; LCD_DrawPic_Opaque &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_FillWindowColor
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Opaque
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_and_userscondition_Update
</UL>

<P><STRONG><a name="[7b]"></a>straight_distance</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, game_math.o(i.straight_distance))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2d
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2uiz
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sqrt
</UL>
<BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersbullet_and_enemies_Crash
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersattack_and_enemies_Crash
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_mapblock_Crash
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_enemiesbullet_Crash
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;users_and_enemies_Crash
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_and_mapblock_Crash
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemies_Move
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;boss_Move
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrackBullet_Create
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrack
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesBullet_Create
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BossBullet1_Create
</UL>

<P><STRONG><a name="[50]"></a>trackBulletTask</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, freertos.o(i.trackBulletTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = trackBulletTask &rArr; enemiesTrackBullet_Create &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osDelay
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enemiesTrackBullet_Create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> freertos.o(i.MX_FREERTOS_Init)
</UL>
<P><STRONG><a name="[4d]"></a>updateframeTask</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, freertos.o(i.updateframeTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 248 + In Cycle
<LI>Call Chain = updateframeTask &rArr;  updateframeTask (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;JoyStick_GetData
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osDelay
<LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;updateframeTask
</UL>
<BR>[Called By]<UL><LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;updateframeTask
</UL>
<BR>[Address Reference Count : 1]<UL><LI> freertos.o(i.MX_FREERTOS_Init)
</UL>
<P><STRONG><a name="[140]"></a>usersBullet_Create</STRONG> (Thumb, 838 bytes, Stack size 56 bytes, game_fuc.o(i.usersBullet_Create))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = usersBullet_Create &rArr; __aeabi_dmul &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vector_dot_product
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vector_calculation
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;min
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2d
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2uiz
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2f
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sqrt
</UL>
<BR>[Called By]<UL><LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersbulletTask
</UL>

<P><STRONG><a name="[f2]"></a>usersControl</STRONG> (Thumb, 1066 bytes, Stack size 48 bytes, game_fuc.o(i.usersControl))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = usersControl &rArr; usersShoot &rArr; osMessageQueuePut &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2iz
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2d
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2f
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersShoot
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sqrt
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[f3]"></a>usersShieldRecover</STRONG> (Thumb, 180 bytes, Stack size 20 bytes, game_fuc.o(i.usersShieldRecover))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = usersShieldRecover
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[143]"></a>usersShoot</STRONG> (Thumb, 146 bytes, Stack size 24 bytes, game_fuc.o(i.usersShoot))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = usersShoot &rArr; osMessageQueuePut &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueuePut
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersControl
</UL>

<P><STRONG><a name="[fc]"></a>users_Update</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, game_fuc.o(i.users_Update))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = users_Update &rArr; LCD_DrawPic_Transparent &rArr; ILI9341_SetPointPixelWithColor &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_DrawPic_Transparent
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[f5]"></a>users_and_enemies_Crash</STRONG> (Thumb, 390 bytes, Stack size 40 bytes, game_fuc.o(i.users_and_enemies_Crash))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = users_and_enemies_Crash &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[f6]"></a>users_and_enemiesbullet_Crash</STRONG> (Thumb, 138 bytes, Stack size 24 bytes, game_fuc.o(i.users_and_enemiesbullet_Crash))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = users_and_enemiesbullet_Crash &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[f4]"></a>users_and_mapblock_Crash</STRONG> (Thumb, 1530 bytes, Stack size 48 bytes, game_fuc.o(i.users_and_mapblock_Crash))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = users_and_mapblock_Crash &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;roundNum
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_cfrcmple
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_cfcmple
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[f9]"></a>usersattack_and_enemies_Crash</STRONG> (Thumb, 240 bytes, Stack size 40 bytes, game_fuc.o(i.usersattack_and_enemies_Crash))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = usersattack_and_enemies_Crash &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[4c]"></a>usersbulletTask</STRONG> (Thumb, 60 bytes, Stack size 8 bytes, freertos.o(i.usersbulletTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = usersbulletTask &rArr; usersBullet_Create &rArr; __aeabi_dmul &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueueGet
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osDelay
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> freertos.o(i.MX_FREERTOS_Init)
</UL>
<P><STRONG><a name="[f8]"></a>usersbullet_and_enemies_Crash</STRONG> (Thumb, 126 bytes, Stack size 32 bytes, game_fuc.o(i.usersbullet_and_enemies_Crash))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = usersbullet_and_enemies_Crash &rArr; straight_distance &rArr; sqrt &rArr; _dsqrt &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;straight_distance
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[f7]"></a>usersbullet_and_mapblock_Crash</STRONG> (Thumb, 372 bytes, Stack size 36 bytes, game_fuc.o(i.usersbullet_and_mapblock_Crash))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = usersbullet_and_mapblock_Crash
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameInterfaceSwitch
</UL>

<P><STRONG><a name="[11b]"></a>uxListRemove</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, list.o(i.uxListRemove))
<BR><BR>[Called By]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityDisinherit
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSwitchTimerLists
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIdleTask
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
</UL>

<P><STRONG><a name="[148]"></a>vApplicationGetIdleTaskMemory</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, cmsis_os2.o(i.vApplicationGetIdleTaskMemory))
<BR><BR>[Called By]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
</UL>

<P><STRONG><a name="[151]"></a>vApplicationGetTimerTaskMemory</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, cmsis_os2.o(i.vApplicationGetTimerTaskMemory))
<BR><BR>[Called By]<UL><LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreateTimerTask
</UL>

<P><STRONG><a name="[120]"></a>vListInitialise</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, list.o(i.vListInitialise))
<BR><BR>[Called By]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
</UL>

<P><STRONG><a name="[12c]"></a>vListInitialiseItem</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, list.o(i.vListInitialiseItem))
<BR><BR>[Called By]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewTask
</UL>

<P><STRONG><a name="[11d]"></a>vListInsert</STRONG> (Thumb, 48 bytes, Stack size 12 bytes, list.o(i.vListInsert))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = vListInsert
</UL>
<BR>[Called By]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSwitchTimerLists
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertTimerInActiveList
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
</UL>

<P><STRONG><a name="[11c]"></a>vListInsertEnd</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, list.o(i.vListInsertEnd))
<BR><BR>[Called By]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityDisinherit
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventListRestricted
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
</UL>

<P><STRONG><a name="[11f]"></a>vPortEnterCritical</STRONG> (Thumb, 54 bytes, Stack size 0 bytes, port.o(i.vPortEnterCritical))
<BR><BR>[Called By]<UL><LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIsQueueEmpty
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIdleTask
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
</UL>

<P><STRONG><a name="[121]"></a>vPortExitCritical</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, port.o(i.vPortExitCritical))
<BR><BR>[Called By]<UL><LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIsQueueEmpty
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIdleTask
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
</UL>

<P><STRONG><a name="[128]"></a>vPortFree</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, heap_4.o(i.vPortFree))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertBlockIntoFreeList
</UL>
<BR>[Called By]<UL><LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvDeleteTCB
</UL>

<P><STRONG><a name="[14b]"></a>vPortSetupTimerInterrupt</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, port.o(i.vPortSetupTimerInterrupt))
<BR><BR>[Called By]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortStartScheduler
</UL>

<P><STRONG><a name="[144]"></a>vPortValidateInterruptPriority</STRONG> (Thumb, 74 bytes, Stack size 8 bytes, port.o(i.vPortValidateInterruptPriority))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = vPortValidateInterruptPriority
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortGetIPSR
</UL>
<BR>[Called By]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceiveFromISR
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
</UL>

<P><STRONG><a name="[115]"></a>vQueueAddToRegistry</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, queue.o(i.vQueueAddToRegistry))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = vQueueAddToRegistry
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueueNew
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
</UL>

<P><STRONG><a name="[136]"></a>vQueueWaitForMessageRestricted</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, queue.o(i.vQueueWaitForMessageRestricted))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = vQueueWaitForMessageRestricted &rArr; vTaskPlaceOnEventListRestricted &rArr; prvAddCurrentTaskToDelayedList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventListRestricted
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
</UL>
<BR>[Called By]<UL><LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
</UL>

<P><STRONG><a name="[10e]"></a>vTaskDelay</STRONG> (Thumb, 66 bytes, Stack size 8 bytes, tasks.o(i.vTaskDelay))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = vTaskDelay &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
</UL>
<BR>[Called By]<UL><LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osDelay
</UL>

<P><STRONG><a name="[14e]"></a>vTaskInternalSetTimeOutState</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, tasks.o(i.vTaskInternalSetTimeOutState))
<BR><BR>[Called By]<UL><LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>

<P><STRONG><a name="[13b]"></a>vTaskMissedYield</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, tasks.o(i.vTaskMissedYield))
<BR><BR>[Called By]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
</UL>

<P><STRONG><a name="[147]"></a>vTaskPlaceOnEventList</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, tasks.o(i.vTaskPlaceOnEventList))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = vTaskPlaceOnEventList &rArr; prvAddCurrentTaskToDelayedList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsert
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
</UL>
<BR>[Called By]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>

<P><STRONG><a name="[146]"></a>vTaskPlaceOnEventListRestricted</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, tasks.o(i.vTaskPlaceOnEventListRestricted))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = vTaskPlaceOnEventListRestricted &rArr; prvAddCurrentTaskToDelayedList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
</UL>
<BR>[Called By]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
</UL>

<P><STRONG><a name="[10f]"></a>vTaskStartScheduler</STRONG> (Thumb, 118 bytes, Stack size 40 bytes, tasks.o(i.vTaskStartScheduler))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = vTaskStartScheduler &rArr; xTimerCreateTimerTask &rArr; prvCheckForValidListAndQueue &rArr; xQueueGenericCreateStatic &rArr; prvInitialiseNewQueue &rArr; xQueueGenericReset &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreateTimerTask
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortStartScheduler
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vApplicationGetIdleTaskMemory
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreateStatic
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osKernelStart
</UL>

<P><STRONG><a name="[134]"></a>vTaskSuspendAll</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, tasks.o(i.vTaskSuspendAll))
<BR><BR>[Called By]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
</UL>

<P><STRONG><a name="[56]"></a>vTaskSwitchContext</STRONG> (Thumb, 90 bytes, Stack size 8 bytes, tasks.o(i.vTaskSwitchContext))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = vTaskSwitchContext
</UL>
<BR>[Called By]<UL><LI><a href="#[8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PendSV_Handler
</UL>

<P><STRONG><a name="[141]"></a>vector_calculation</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, game_math.o(i.vector_calculation))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = vector_calculation &rArr; __aeabi_i2f &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
</UL>
<BR>[Called By]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
</UL>

<P><STRONG><a name="[142]"></a>vector_dot_product</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, game_math.o(i.vector_dot_product))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = vector_dot_product &rArr; __aeabi_fadd &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>
<BR>[Called By]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usersBullet_Create
</UL>

<P><STRONG><a name="[14a]"></a>xPortStartScheduler</STRONG> (Thumb, 154 bytes, Stack size 16 bytes, port.o(i.xPortStartScheduler))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = xPortStartScheduler
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortSetupTimerInterrupt
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__asm___6_port_c_39a90d8d__prvStartFirstTask
</UL>
<BR>[Called By]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
</UL>

<P><STRONG><a name="[114]"></a>xQueueGenericCreate</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, queue.o(i.xQueueGenericCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = xQueueGenericCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewQueue
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueueNew
</UL>

<P><STRONG><a name="[113]"></a>xQueueGenericCreateStatic</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, queue.o(i.xQueueGenericCreateStatic))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = xQueueGenericCreateStatic &rArr; prvInitialiseNewQueue &rArr; xQueueGenericReset &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewQueue
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueueNew
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
</UL>

<P><STRONG><a name="[12a]"></a>xQueueGenericReset</STRONG> (Thumb, 132 bytes, Stack size 16 bytes, queue.o(i.xQueueGenericReset))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = xQueueGenericReset &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialise
</UL>
<BR>[Called By]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewQueue
</UL>

<P><STRONG><a name="[117]"></a>xQueueGenericSend</STRONG> (Thumb, 346 bytes, Stack size 56 bytes, queue.o(i.xQueueGenericSend))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskInternalSetTimeOutState
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataToQueue
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetSchedulerState
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
</UL>
<BR>[Called By]<UL><LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueuePut
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
</UL>

<P><STRONG><a name="[116]"></a>xQueueGenericSendFromISR</STRONG> (Thumb, 188 bytes, Stack size 32 bytes, queue.o(i.xQueueGenericSendFromISR))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = xQueueGenericSendFromISR &rArr; prvCopyDataToQueue &rArr; xTaskPriorityDisinherit
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortValidateInterruptPriority
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataToQueue
</UL>
<BR>[Called By]<UL><LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueuePut
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
</UL>

<P><STRONG><a name="[112]"></a>xQueueReceive</STRONG> (Thumb, 308 bytes, Stack size 56 bytes, queue.o(i.xQueueReceive))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = xQueueReceive &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskInternalSetTimeOutState
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIsQueueEmpty
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataFromQueue
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetSchedulerState
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
</UL>
<BR>[Called By]<UL><LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueueGet
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>

<P><STRONG><a name="[111]"></a>xQueueReceiveFromISR</STRONG> (Thumb, 154 bytes, Stack size 32 bytes, queue.o(i.xQueueReceiveFromISR))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = xQueueReceiveFromISR &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortValidateInterruptPriority
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataFromQueue
</UL>
<BR>[Called By]<UL><LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osMessageQueueGet
</UL>

<P><STRONG><a name="[14f]"></a>xTaskCheckForTimeOut</STRONG> (Thumb, 112 bytes, Stack size 24 bytes, tasks.o(i.xTaskCheckForTimeOut))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = xTaskCheckForTimeOut
</UL>
<BR>[Calls]<UL><LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskInternalSetTimeOutState
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
</UL>
<BR>[Called By]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>

<P><STRONG><a name="[119]"></a>xTaskCreate</STRONG> (Thumb, 90 bytes, Stack size 56 bytes, tasks.o(i.xTaskCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = xTaskCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewTask
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
</UL>
<BR>[Called By]<UL><LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osThreadNew
</UL>

<P><STRONG><a name="[118]"></a>xTaskCreateStatic</STRONG> (Thumb, 86 bytes, Stack size 40 bytes, tasks.o(i.xTaskCreateStatic))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = xTaskCreateStatic &rArr; prvInitialiseNewTask &rArr; pxPortInitialiseStack
</UL>
<BR>[Calls]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewTask
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
</UL>
<BR>[Called By]<UL><LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;osThreadNew
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreateTimerTask
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
</UL>

<P><STRONG><a name="[14d]"></a>xTaskGetSchedulerState</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, tasks.o(i.xTaskGetSchedulerState))
<BR><BR>[Called By]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
</UL>

<P><STRONG><a name="[137]"></a>xTaskGetTickCount</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, tasks.o(i.xTaskGetTickCount))
<BR><BR>[Called By]<UL><LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSampleTimeNow
</UL>

<P><STRONG><a name="[d3]"></a>xTaskIncrementTick</STRONG> (Thumb, 190 bytes, Stack size 24 bytes, tasks.o(i.xTaskIncrementTick))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvResetNextTaskUnblockTime
</UL>
<BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler
</UL>

<P><STRONG><a name="[126]"></a>xTaskPriorityDisinherit</STRONG> (Thumb, 118 bytes, Stack size 16 bytes, tasks.o(i.xTaskPriorityDisinherit))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = xTaskPriorityDisinherit
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataToQueue
</UL>

<P><STRONG><a name="[13a]"></a>xTaskRemoveFromEventList</STRONG> (Thumb, 98 bytes, Stack size 16 bytes, tasks.o(i.xTaskRemoveFromEventList))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceiveFromISR
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
</UL>

<P><STRONG><a name="[135]"></a>xTaskResumeAll</STRONG> (Thumb, 182 bytes, Stack size 32 bytes, tasks.o(i.xTaskResumeAll))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvResetNextTaskUnblockTime
</UL>
<BR>[Called By]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
</UL>

<P><STRONG><a name="[149]"></a>xTimerCreateTimerTask</STRONG> (Thumb, 78 bytes, Stack size 32 bytes, timers.o(i.xTimerCreateTimerTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = xTimerCreateTimerTask &rArr; prvCheckForValidListAndQueue &rArr; xQueueGenericCreateStatic &rArr; prvInitialiseNewQueue &rArr; xQueueGenericReset &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vApplicationGetTimerTaskMemory
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreateStatic
</UL>
<BR>[Called By]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
</UL>

<P><STRONG><a name="[132]"></a>xTimerGenericCommand</STRONG> (Thumb, 98 bytes, Stack size 40 bytes, timers.o(i.xTimerGenericCommand))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetSchedulerState
</UL>
<BR>[Called By]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSwitchTimerLists
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>
<P>
<H3>
Local Symbols
</H3>
<P><STRONG><a name="[c1]"></a>ILI9341_Delay</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_Delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ILI9341_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Rst
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_REG_Config
</UL>

<P><STRONG><a name="[b8]"></a>ILI9341_FillColor</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_FillColor))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ILI9341_FillColor
</UL>
<BR>[Called By]<UL><LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_FillWindowColor
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetPointPixelWithColor
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
</UL>

<P><STRONG><a name="[be]"></a>ILI9341_REG_Config</STRONG> (Thumb, 724 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_REG_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = ILI9341_REG_Config &rArr; ILI9341_ReadID &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_ReadID
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[ba]"></a>ILI9341_SetCursor</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.ILI9341_SetCursor))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
</UL>
<BR>[Called By]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetPointPixelWithColor
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GetPointPixel
</UL>

<P><STRONG><a name="[94]"></a>Key_Delay</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, key.o(i.Key_Delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = Key_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_EXTI_Callback
</UL>

<P><STRONG><a name="[105]"></a>mapBarrier01_Init</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, game_map.o(i.mapBarrier01_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = mapBarrier01_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap03_Create
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap02_Create
</UL>

<P><STRONG><a name="[103]"></a>mapBarrier_Init</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, game_map.o(i.mapBarrier_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = mapBarrier_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap02_Create
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap01_Create
</UL>

<P><STRONG><a name="[104]"></a>mapDesBarrier_Init</STRONG> (Thumb, 52 bytes, Stack size 12 bytes, game_map.o(i.mapDesBarrier_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = mapDesBarrier_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap02_Create
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gameMap01_Create
</UL>

<P><STRONG><a name="[92]"></a>HAL_FSMC_MspInit</STRONG> (Thumb, 88 bytes, Stack size 32 bytes, fsmc.o(i.HAL_FSMC_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = HAL_FSMC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_MspInit
</UL>

<P><STRONG><a name="[90]"></a>DMA_SetConfig</STRONG> (Thumb, 42 bytes, Stack size 12 bytes, stm32f1xx_hal_dma.o(i.DMA_SetConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = DMA_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DMA_Start_IT
</UL>

<P><STRONG><a name="[a1]"></a>__NVIC_SetPriority</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, stm32f1xx_hal_cortex.o(i.__NVIC_SetPriority))
<BR><BR>[Called By]<UL><LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriority
</UL>

<P><STRONG><a name="[123]"></a>prvCopyDataFromQueue</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, queue.o(i.prvCopyDataFromQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = prvCopyDataFromQueue
</UL>
<BR>[Calls]<UL><LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceiveFromISR
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
</UL>

<P><STRONG><a name="[125]"></a>prvCopyDataToQueue</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, queue.o(i.prvCopyDataToQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = prvCopyDataToQueue &rArr; xTaskPriorityDisinherit
</UL>
<BR>[Calls]<UL><LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityDisinherit
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>

<P><STRONG><a name="[129]"></a>prvInitialiseNewQueue</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, queue.o(i.prvInitialiseNewQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = prvInitialiseNewQueue &rArr; xQueueGenericReset &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
</UL>
<BR>[Called By]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreateStatic
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
</UL>

<P><STRONG><a name="[12f]"></a>prvIsQueueEmpty</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, queue.o(i.prvIsQueueEmpty))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = prvIsQueueEmpty
</UL>
<BR>[Calls]<UL><LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
</UL>
<BR>[Called By]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
</UL>

<P><STRONG><a name="[139]"></a>prvUnlockQueue</STRONG> (Thumb, 106 bytes, Stack size 24 bytes, queue.o(i.prvUnlockQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = prvUnlockQueue &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskMissedYield
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
</UL>
<BR>[Called By]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
</UL>

<P><STRONG><a name="[11a]"></a>prvAddCurrentTaskToDelayedList</STRONG> (Thumb, 84 bytes, Stack size 24 bytes, tasks.o(i.prvAddCurrentTaskToDelayedList))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = prvAddCurrentTaskToDelayedList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsert
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventListRestricted
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
</UL>

<P><STRONG><a name="[11e]"></a>prvAddNewTaskToReadyList</STRONG> (Thumb, 190 bytes, Stack size 24 bytes, tasks.o(i.prvAddNewTaskToReadyList))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = prvAddNewTaskToReadyList
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialise
</UL>
<BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreateStatic
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
</UL>

<P><STRONG><a name="[127]"></a>prvDeleteTCB</STRONG> (Thumb, 52 bytes, Stack size 8 bytes, tasks.o(i.prvDeleteTCB))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = prvDeleteTCB &rArr; vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
</UL>
<BR>[Called By]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIdleTask
</UL>

<P><STRONG><a name="[52]"></a>prvIdleTask</STRONG> (Thumb, 82 bytes, Stack size 0 bytes, tasks.o(i.prvIdleTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = prvIdleTask &rArr; prvDeleteTCB &rArr; vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvDeleteTCB
</UL>
<BR>[Address Reference Count : 1]<UL><LI> tasks.o(i.vTaskStartScheduler)
</UL>
<P><STRONG><a name="[12b]"></a>prvInitialiseNewTask</STRONG> (Thumb, 156 bytes, Stack size 32 bytes, tasks.o(i.prvInitialiseNewTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = prvInitialiseNewTask &rArr; pxPortInitialiseStack
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialiseItem
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pxPortInitialiseStack
<LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreateStatic
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
</UL>

<P><STRONG><a name="[150]"></a>prvResetNextTaskUnblockTime</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, tasks.o(i.prvResetNextTaskUnblockTime))
<BR><BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
</UL>

<P><STRONG><a name="[122]"></a>prvCheckForValidListAndQueue</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, timers.o(i.prvCheckForValidListAndQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = prvCheckForValidListAndQueue &rArr; xQueueGenericCreateStatic &rArr; prvInitialiseNewQueue &rArr; xQueueGenericReset &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreateStatic
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueAddToRegistry
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialise
</UL>
<BR>[Called By]<UL><LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreateTimerTask
</UL>

<P><STRONG><a name="[12e]"></a>prvInsertTimerInActiveList</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, timers.o(i.prvInsertTimerInActiveList))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = prvInsertTimerInActiveList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsert
</UL>
<BR>[Called By]<UL><LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>

<P><STRONG><a name="[130]"></a>prvProcessReceivedCommands</STRONG> (Thumb, 198 bytes, Stack size 48 bytes, timers.o(i.prvProcessReceivedCommands))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = prvProcessReceivedCommands &rArr; prvSampleTimeNow &rArr; prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSampleTimeNow
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertTimerInActiveList
</UL>
<BR>[Called By]<UL><LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvTimerTask
</UL>

<P><STRONG><a name="[133]"></a>prvProcessTimerOrBlockTask</STRONG> (Thumb, 172 bytes, Stack size 32 bytes, timers.o(i.prvProcessTimerOrBlockTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = prvProcessTimerOrBlockTask &rArr; prvSampleTimeNow &rArr; prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSampleTimeNow
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertTimerInActiveList
</UL>
<BR>[Called By]<UL><LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvTimerTask
</UL>

<P><STRONG><a name="[131]"></a>prvSampleTimeNow</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, timers.o(i.prvSampleTimeNow))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = prvSampleTimeNow &rArr; prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSwitchTimerLists
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetTickCount
</UL>
<BR>[Called By]<UL><LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>

<P><STRONG><a name="[138]"></a>prvSwitchTimerLists</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, timers.o(i.prvSwitchTimerLists))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsert
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
</UL>
<BR>[Called By]<UL><LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSampleTimeNow
</UL>

<P><STRONG><a name="[53]"></a>prvTimerTask</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, timers.o(i.prvTimerTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = prvTimerTask &rArr; prvProcessReceivedCommands &rArr; prvSampleTimeNow &rArr; prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>
<BR>[Address Reference Count : 1]<UL><LI> timers.o(i.xTimerCreateTimerTask)
</UL>
<P><STRONG><a name="[13d]"></a>prvHeapInit</STRONG> (Thumb, 66 bytes, Stack size 0 bytes, heap_4.o(i.prvHeapInit))
<BR><BR>[Called By]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>

<P><STRONG><a name="[13e]"></a>prvInsertBlockIntoFreeList</STRONG> (Thumb, 72 bytes, Stack size 12 bytes, heap_4.o(i.prvInsertBlockIntoFreeList))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = prvInsertBlockIntoFreeList
</UL>
<BR>[Called By]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>

<P><STRONG><a name="[51]"></a>prvTaskExitError</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, port.o(i.prvTaskExitError))
<BR>[Address Reference Count : 1]<UL><LI> port.o(i.pxPortInitialiseStack)
</UL><P>
<H3>
Undefined Global Symbols
</H3><HR></body></html>
